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Config Example

config.lua

return {
    AccentColor = '#2f9e44',
    engineOn = true,
    debugPoly = false,
    warpInVehicle = true,
    autoRespawn = true,
    doorsLocked = false,
    distanceCheck = 5.0,
}

garages.lua

return {
    -- Car
    motelgarage = {
        label = 'Motel Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(271.26, -342.32, 44.7, 159.97),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    sapcounsel = {
        label = 'San Andreas Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(-337.11, -775.34, 33.56, 132.09),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    spanishave = {
        label = 'Spanish Ave Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(-1165.38, -747.65, 18.94, 40.45),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    caears24 = {
        label = 'Caears 24 Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(72.61, 11.72, 68.47, 157.59),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    littleseoul = {
        label = 'Little Seoul Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(-472.24, -813.61, 30.3, 179.88),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    lagunapi = {
        label = 'Laguna Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(367.41, 297.02, 103.2, 341.08),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    airportp = {
        label = 'Airport Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(-793.35, -2020.62, 8.51, 58.42),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    beachp = {
        label = 'Beach Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(-1184.4, -1501.88, 4.39, 214.7),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    themotorhotel = {
        label = 'The Motor Hotel Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(1137.56, 2674.19, 38.17, 359.95),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    liqourparking = {
        label = 'Liqour Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(960.48, 3605.71, 32.98, 87.09),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    shoreparking = {
        label = 'Shore Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(1728.65, 3714.85, 34.18, 21.26),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    haanparking = {
        label = 'Bell Farms Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(70.71, 6425.16, 30.92, 68.5),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    dumbogarage = {
        label = 'Dumbo Private Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(165.32, -3236.1, 5.93, 268.5),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },
    pillboxgarage = {
        label = 'Pillbox Garage Parking',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        coords = vec4(229.33, -805.01, 30.54, 156.79),
        blip = { name = 'Public Parking', sprite = 357, color = 3 },
    },

    -- Air
    intairport = {
        label = 'Airport Hangar',
        vehicleType = VehicleType.AIR,
        skipGarageCheck = true,
        coords = vec4(-979.2, -2995.51, 13.95, 52.19),
        blip = { name = 'Hangar', sprite = 360, color = 3 },
    },
    higginsheli = {
        label = 'Higgins Helitours',
        vehicleType = VehicleType.AIR,
        skipGarageCheck = true,
        coords = vec4(-724.83, -1443.89, 5.0, 140.0),
        blip = { name = 'Hangar', sprite = 360, color = 3 },
    },
    airsshores = {
        label = 'Sandy Shores Hangar',
        vehicleType = VehicleType.AIR,
        skipGarageCheck = true,
        coords = vec4(1740.88, 3278.99, 41.09, 189.46),
        blip = { name = 'Hangar', sprite = 360, color = 3 },
    },

    -- Sea
    lsymc = {
        label = 'LSYMC Boathouse',
        vehicleType = VehicleType.SEA,
        skipGarageCheck = true,
        coords = vec4(-793.58, -1501.4, 0.12, 111.5),
        blip = { name = 'Boathouse', sprite = 356, color = 3 },
    },
    paleto = {
        label = 'Paleto Boathouse',
        vehicleType = VehicleType.SEA,
        skipGarageCheck = true,
        coords = vec4(-289.2, 6637.96, 1.01, 45.5),
        blip = { name = 'Boathouse', sprite = 356, color = 3 },
    },
    millars = {
        label = 'Millars Boathouse',
        vehicleType = VehicleType.SEA,
        skipGarageCheck = true,
        coords = vec4(1296.78, 4203.76, 30.12, 169.03),
        blip = { name = 'Boathouse', sprite = 356, color = 3 },
    },

    -- Job Garages
    police = {
        label = 'Police',
        vehicleType = VehicleType.CAR,
        skipGarageCheck = true,
        groups = 'police',
        coords = vec4(438.4, -1018.3, 27.7, 90.0),
    },

    -- Impound Lots
    impoundlot = {
        label = 'Impound Lot',
        type = GarageType.DEPOT,
        states = { VehicleState.OUT, VehicleState.IMPOUNDED },
        skipGarageCheck = true,
        vehicleType = VehicleType.CAR,
        coords = vec4(407.2, -1645.58, 29.31, 228.28),
        blip = { name = 'Impound Lot', sprite = 68, color = 3 },
    },
    airdepot = {
        label = 'Air Depot',
        type = GarageType.DEPOT,
        states = { VehicleState.OUT, VehicleState.IMPOUNDED },
        skipGarageCheck = true,
        vehicleType = VehicleType.AIR,
        coords = vec4(-1269.03, -3376.7, 13.94, 330.32),
        blip = { name = 'Air Depot', sprite = 359, color = 3 },
    },
    seadepot = {
        label = 'LSYMC Depot',
        type = GarageType.DEPOT,
        states = { VehicleState.OUT, VehicleState.IMPOUNDED },
        skipGarageCheck = true,
        vehicleType = VehicleType.SEA,
        coords = vec4(-729.77, -1355.49, 1.19, 142.5),
        blip = { name = 'LSYMC Depot', sprite = 356, color = 3 },
    },
}