return {
Debug = false,
AccentColour = '#3b82f6',
Locale = 'en',
-- cw-rep: Set true if recipe minLevel is XP threshold (e.g. 100, 200). Set false (default) for
-- level (1, 2, 3, 4) - uses client getCurrentLevel via callback.
RecipeMinLevelIsXp = false,
-- Placeable benches: item name -> bench type (each item places a different bench)
-- Add each item to ox_inventory items.lua with server export 'jdbnet-crafting.UsePlaceableBench'
PlaceableBenches = {
['crafting_bench_basic'] = 'workbench_basic',
['crafting_bench_advanced'] = 'workbench_advanced',
},
-- Placement adjustment settings
Placement = {
MoveStep = 0.05,
RotateStep = 5.0,
MaxDistance = 10.0,
},
-- Recipe groups: each group maps to a cw-rep skill
-- Recipe order: use recipeOrder = {'id1','id2'} for hash format, or array format (see README)
RecipeGroups = {
weapons_pistol = {
recipeOrder = { 'pistol', 'pistol_mk2', 'ap_pistol' },
label = 'Pistols',
skill = 'weapons_crafting',
minLevel = 1,
xpPerCraft = 5,
recipes = {
pistol = {
label = 'Pistol',
result = 'WEAPON_PISTOL',
count = 1,
duration = 5000,
minLevel = 1,
ingredients = {
metal_scrap = 10,
plastic = 5,
},
},
pistol_mk2 = {
label = 'Pistol Mk II',
result = 'WEAPON_PISTOL_MK2',
count = 1,
duration = 8000,
minLevel = 5,
ingredients = {
metal_scrap = 15,
plastic = 8,
steel = 5,
},
},
ap_pistol = {
label = 'AP Pistol',
result = 'WEAPON_APPISTOL',
count = 1,
duration = 10000,
minLevel = 10,
ingredients = {
metal_scrap = 20,
plastic = 10,
steel = 10,
},
},
},
},
ammo = {
label = 'Ammunition',
skill = 'ammo_crafting',
minLevel = 1,
xpPerCraft = 2,
recipeOrder = { 'pistol_ammo' },
recipes = {
pistol_ammo = {
label = 'Pistol Ammo',
result = 'ammo-9',
count = 20,
duration = 3000,
minLevel = 1,
ingredients = {
metal_scrap = 3,
gunpowder = 2,
},
},
},
},
},
-- Bench types: each defines which recipe groups it can craft
BenchTypes = {
workbench_basic = {
label = 'Basic Workbench',
prop = 'prop_tool_bench02',
groups = { 'ammo' },
blip = nil,
},
workbench_advanced = {
label = 'Advanced Workbench',
prop = 'prop_tool_bench02',
groups = { 'weapons_pistol', 'ammo' },
blip = { sprite = 478, color = 2, scale = 0.7 },
},
workbench_weapons = {
label = 'Weapons Workbench',
prop = nil,
groups = { 'weapons_pistol' },
blip = nil,
},
},
-- Static benches in the world (spawn props or use existing locations)
-- Add coords as vector4(x, y, z, heading)
StaticBenches = {
-- { benchType = 'workbench_advanced', coords = vector4(123.0, -1034.0, 29.28, 180.0) },
},
}